/* 细胞对撞机. Colours come from the shared theme tokens so all three art
   directions work; the --collider-* vars are read by the canvas renderer. */
.collider {
  --collider-grid: var(--line);
  --collider-live: var(--ink);
  --collider-born: var(--accent);
  --collider-gone: var(--soft);
  display: grid;
  gap: 18px;
  grid-template-columns: minmax(0, 1.35fr) minmax(260px, 0.65fr);
  grid-template-areas:
    "modes modes"
    "mission mission"
    "stage panel"
    "result panel"
    "catalogue catalogue";
  align-items: start;
}
:root[data-theme="bio"] #game-root .collider {
  --collider-grid: #242b36;
  --collider-gone: #2e3744;
}

#game-root .collider-mission {
  grid-area: mission;
  display: grid;
  grid-template-columns: 1fr auto;
  gap: 4px 16px;
  align-items: baseline;
  padding: 14px 16px;
  border: 2px solid var(--strong-line);
  border-radius: var(--radius);
  background: var(--surface);
}
#game-root .collider-mission h3 {
  margin: 0;
  font-family: var(--display);
  font-size: 1.12rem;
}
#game-root .collider-goal {
  margin: 0;
  grid-column: 1;
  color: var(--muted);
  font-size: 0.92rem;
}
#game-root .collider-count {
  grid-row: 1;
  grid-column: 2;
  font-variant-numeric: tabular-nums;
  font-size: 0.82rem;
  color: var(--muted);
}
#game-root .collider-dots {
  grid-column: 1 / -1;
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 6px;
  margin-top: 8px;
}
#game-root .collider-dot {
  flex: 0 0 auto;
  width: 16px;
  height: 16px;
  min-height: 16px;
  padding: 0;
  border: 2px solid var(--strong-line);
  border-radius: 50%;
  background: transparent;
  cursor: pointer;
  transition: transform 0.15s ease;
}
#game-root .collider-dot:hover { transform: scale(1.2); }
#game-root .collider-dot[data-state="done"] { background: var(--accent); border-color: var(--accent); }
#game-root .collider-dot[data-state="current"] { background: var(--ink); box-shadow: 0 0 0 3px var(--soft); }

#game-root .collider-stage {
  grid-area: stage;
  display: grid;
  justify-items: center;
  gap: 8px;
}
#game-root .collider-stage canvas {
  max-width: 100%;
  background: var(--surface);
  border: 2px solid var(--strong-line);
  border-radius: var(--radius);
  transition: transform 0.08s ease;
}
#game-root .collider[data-phase="running"] .collider-stage canvas { will-change: transform; }
#game-root .collider-generation {
  margin: 0;
  font-variant-numeric: tabular-nums;
  font-size: 0.85rem;
  color: var(--muted);
}

#game-root .collider-panel {
  grid-area: panel;
  display: grid;
  gap: 12px;
  padding: 16px;
  border: 2px solid var(--strong-line);
  border-radius: var(--radius);
  background: var(--surface);
}
#game-root .collider-field { display: grid; gap: 5px; font-size: 0.85rem; }
#game-root .collider-field > span { color: var(--muted); font-variant-numeric: tabular-nums; }
#game-root .collider-field select {
  padding: 9px 10px;
  font: inherit;
  color: inherit;
  background: var(--paper);
  border: 2px solid var(--line);
  border-radius: var(--radius);
}
#game-root .collider-field input[type="range"] { width: 100%; accent-color: var(--accent); }

#game-root .collider-phase,
#game-root .collider-launch,
#game-root .collider-random {
  padding: 11px 14px;
  font: inherit;
  font-weight: 600;
  color: inherit;
  background: var(--paper);
  border: 2px solid var(--strong-line);
  border-radius: var(--radius);
  cursor: pointer;
}
#game-root .collider-phase:disabled { opacity: 0.45; cursor: default; }
#game-root .collider-actions { display: grid; gap: 8px; }
#game-root .collider-launch {
  padding: 15px;
  font-size: 1.05rem;
  letter-spacing: 0.06em;
  color: var(--accent-ink);
  background: var(--accent);
  border-color: var(--accent);
}
#game-root .collider-launch:disabled { opacity: 0.6; cursor: progress; }
#game-root .collider-launch:not(:disabled):hover { transform: translateY(-1px); }
#game-root .collider-hint { margin: 0; font-size: 0.82rem; color: var(--muted); line-height: 1.55; }

#game-root .collider-result {
  grid-area: result;
  padding: 14px 16px;
  border: 2px solid var(--strong-line);
  border-left-width: 6px;
  border-radius: var(--radius);
  background: var(--surface);
  animation: collider-rise 0.28s ease both;
}
#game-root .collider-result[hidden] { display: none; }
#game-root .collider-result[data-state="new"] { border-left-color: var(--secondary); }
#game-root .collider-result[data-state="passed"] { border-left-color: var(--accent); }
#game-root .collider-result h4 { margin: 4px 0 2px; font-family: var(--display); font-size: 1.3rem; }
#game-root .collider-meta,
#game-root .collider-note { margin: 2px 0; font-size: 0.86rem; color: var(--muted); }
#game-root .collider-badges { display: flex; gap: 6px; }
#game-root .collider-badge {
  padding: 3px 8px;
  font-size: 0.72rem;
  font-weight: 700;
  letter-spacing: 0.04em;
  border-radius: 999px;
}
#game-root .collider-badge[hidden] { display: none; }
.is-new { color: var(--accent-ink); background: var(--secondary); animation: collider-pop 0.4s ease both; }
.is-goal { color: var(--accent-ink); background: var(--accent); animation: collider-pop 0.4s ease both; }

#game-root .collider-next {
  margin-top: 10px;
  padding: 10px 16px;
  font: inherit;
  font-weight: 600;
  color: var(--accent-ink);
  background: var(--ink);
  border: 2px solid var(--ink);
  border-radius: var(--radius);
  cursor: pointer;
}
#game-root .collider-next[hidden] { display: none; }

#game-root .collider-rarity {
  margin: 2px 0 6px;
  font-size: 0.82rem;
  font-weight: 700;
  letter-spacing: 0.02em;
}
#game-root .collider-rarity[data-tier="common"] { color: var(--muted); }
#game-root .collider-rarity[data-tier="uncommon"] { color: var(--secondary); }
#game-root .collider-rarity[data-tier="rare"] { color: var(--accent); }
#game-root .collider-rarity[data-tier="legendary"],
#game-root .collider-rarity[data-tier="uncharted"] {
  color: var(--accent-ink);
  background: var(--ink);
  display: inline-block;
  padding: 2px 8px;
  border-radius: 999px;
}
#game-root .collider-tier {
  font-size: 0.68rem;
  font-weight: 700;
  letter-spacing: 0.08em;
  color: var(--muted);
}
#game-root .collider-find[data-tier="rare"] { border-color: var(--accent); }
#game-root .collider-find[data-tier="rare"] .collider-tier { color: var(--accent); }
#game-root .collider-find[data-tier="legendary"],
#game-root .collider-find[data-tier="uncharted"] {
  border-color: var(--ink);
  border-width: 3px;
}
#game-root .collider-find[data-tier="legendary"] .collider-tier,
#game-root .collider-find[data-tier="uncharted"] .collider-tier { color: var(--ink); }

#game-root .collider-catalogue { grid-area: catalogue; }
#game-root .collider-catalogue h4 { margin: 0 0 8px; font-family: var(--display); font-size: 1rem; }
#game-root .collider-catalogue ul {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(168px, 1fr));
  gap: 8px;
  margin: 0;
  padding: 0;
  list-style: none;
}
#game-root .collider-find {
  display: grid;
  gap: 2px;
  padding: 9px 11px;
  border: 2px solid var(--line);
  border-radius: var(--radius);
  background: var(--surface);
  animation: collider-rise 0.25s ease both;
}
#game-root .collider-find b { font-size: 0.86rem; }
#game-root .collider-find small { font-size: 0.72rem; color: var(--muted); }
#game-root .collider-empty { font-size: 0.85rem; color: var(--muted); }
#game-root .collider-empty[hidden] { display: none; }

@keyframes collider-rise {
  from { opacity: 0; transform: translateY(8px); }
  to { opacity: 1; transform: none; }
}
@keyframes collider-pop {
  0% { transform: scale(0.6); opacity: 0; }
  60% { transform: scale(1.12); }
  100% { transform: scale(1); opacity: 1; }
}

@media (max-width: 860px) {
  #game-root .collider {
    grid-template-columns: minmax(0, 1fr);
    grid-template-areas: "modes" "mission" "stage" "panel" "result" "catalogue";
  }
}
@media (prefers-reduced-motion: reduce) {
  #game-root .collider-result,
  #game-root .collider-find,
  #game-root .is-new,
  #game-root .is-goal { animation: none; }
}

/* Mode switch, daily challenge bar and the sync panel. */
#game-root .collider-modes {
  grid-area: modes;
  display: flex;
  gap: 8px;
  margin-bottom: -8px;
}
#game-root .collider-modes button {
  min-height: 0;
  padding: 8px 16px;
  font: inherit;
  font-weight: 600;
  color: inherit;
  background: transparent;
  border: 2px solid var(--line);
  border-radius: var(--radius);
  cursor: pointer;
}
#game-root .collider-modes button[aria-pressed="true"] {
  color: var(--accent-ink);
  background: var(--ink);
  border-color: var(--ink);
}

#game-root .collider-daily {
  grid-area: mission;
  align-self: end;
  padding: 14px 16px;
  border: 2px solid var(--strong-line);
  border-radius: var(--radius);
  background: var(--surface);
}
#game-root .collider-daily[hidden] { display: none; }
#game-root .collider-mission[hidden] { display: none; }
#game-root .collider-daily h3 {
  margin: 0 0 4px;
  font-family: var(--display);
  font-size: 1.12rem;
}
#game-root .collider-daily-stats {
  margin: 8px 0 0;
  font-size: 0.85rem;
  font-weight: 600;
  color: var(--accent);
  font-variant-numeric: tabular-nums;
}
#game-root .collider-daily-stats:empty { display: none; }

#game-root .collider-sync {
  grid-column: 1 / -1;
  margin-top: 18px;
  padding: 12px 14px;
  border: 1px solid var(--line);
  border-radius: var(--radius);
}
#game-root .collider-sync summary {
  font-weight: 600;
  cursor: pointer;
}
#game-root .collider-sync-intro {
  margin: 10px 0;
  max-width: 62ch;
  font-size: 0.85rem;
  line-height: 1.6;
  color: var(--muted);
}
#game-root .collider-sync-row {
  display: flex;
  flex-wrap: wrap;
  gap: 8px;
  margin-bottom: 8px;
}
#game-root .collider-sync-row button {
  min-height: 0;
  padding: 9px 13px;
  font: inherit;
  color: inherit;
  background: var(--surface);
  border: 2px solid var(--line);
  border-radius: var(--radius);
  cursor: pointer;
}
#game-root .collider-sync-row button:disabled { opacity: 0.45; cursor: default; }
#game-root .collider-sync-push {
  color: var(--accent-ink);
  background: var(--ink);
  border-color: var(--ink);
}
#game-root .collider-sync-code {
  flex: 1 1 210px;
  padding: 9px 11px;
  font: inherit;
  font-variant-numeric: tabular-nums;
  letter-spacing: 0.08em;
  text-transform: uppercase;
  color: inherit;
  background: var(--paper);
  border: 2px solid var(--line);
  border-radius: var(--radius);
}
#game-root .collider-sync-status {
  margin: 4px 0 0;
  font-size: 0.85rem;
  color: var(--muted);
}
#game-root .collider-sync-status[data-tone="ok"] { color: var(--accent); }
#game-root .collider-sync-status[data-tone="warn"] { color: var(--secondary); }
